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Living space drop pod
Living space drop pod











living space drop pod
  1. #Living space drop pod how to
  2. #Living space drop pod update

P5freak wrote: DPs can arrive T1 in matched play. This has not changed and is very much intentional by the game designers (see the archived streams on twitch of the designers talking about errata and changes in 9th). The errata to drop pods at the beginning of this edition was intended to allow drop pods to drop in turn 1, just like they did in 8th edition.

living space drop pod

Now I can see your confusion that the "mission pack" rules may not be the same as "mission rules," but in that case, the play testers on youtube, the designers talking about changes in 9th a few months ago and tournament organizers everywhere would have to disagree with you. notice that the two sets of mission pack rules are in fact slightly different at points.

#Living space drop pod how to

much like the GT mission pack rules describe how to play the GT pack missions. The rules on page 282 that limit what reinforcements can do are mission rules, as the mission pack rules describe the rules for playing this pack of missions. So the rules in that section do not apply to drop pods in anyway. Strategic reserves are ONLY models using the rules on pg 256. Strategic reserves have nothing to do with a drop pod as a drop pod is reinforcements. Notice how number 10 is "These missions use the Strategic ReservesĪlso remember that is strategic reserves ARE NOT reinforcements. Notice how pg 281 belongs to a section called "Eternal War Mission Pack" not pg 279s section called "Matched Play." You are confusing what are and are not mission rules. This was what Drop Pod Assault was errated too right at the beginning of 9th edition. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.’" "* – Drop Pod, Abilities, Drop Pod AssaultChange the Matched Play clause to read:‘Neither this model, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. The core rulebook does not discuss reinforcement limitations in a global context. Pg 210 is also outlining a specific set of mission rules for those matched play scenarios, not universal matched play rules. Hence, you use those specific secondaries for those specific missions. The Eternal War and GT rules ARE in fact mission rules. This is a commonly used tactic in the tournament scene and one of the only reasons for not using primaris.

living space drop pod

#Living space drop pod update

Last update was at 0 10:04:36ĭrop pods certainly CAN come in matched play on the first round. Some mission also do not allow tactical reserves at all I think. It might not be 'misison rules' that prevents this. The wording of the drop pod would have to change in order to match the new rules. Since where the wording for when you can arive from reserves have changed, and the wording of the drop pod have changed I can as of yet not identify if they can arrive turn one. "Matched Play: This model and any units embarked aboard it are exempt from the Tactical Reserves matched play rule, except that if it and any units embarked aboard it have not arrived on the battlefield by the end of the third battle round, they count as having been destroyed." It was the Tactical Reserves matched play rules that said you could not arrive turn one. Well where Weazel is wrong is that it was not allowed in 8th edition I believe. Turn 2 at the earliest, this is my interpretation of the rules. But alas, that is not how it works in matched. Would that not also include your first turn by simply following that rule? If you are going to bring down your Drop Pod on turn 1 I'm going to teleport my Terminators in on turn 1 as well. You also have Teleport Strike special rule in Codex Space Marines that lets you place a unit on the battlefield in "one of the reinforcement phases". Now you're going to say "but sir, Drop Pods say you can come down on turn 1, 2 or 3", and yes, in Open play and Narrative you are welcome to come down on first turn. I would assume the same sentiment applies in 9th as well. There were a number of FAQs in 8th edition that tried to address 1st turn deep strike and it was pretty quickly into the edition that all deepstriking/reserves whatever was forbidden in the first game round. "In Eternal War missions, Strategic Reserve and Reinforcement units can never arrive on the battlefield in the first battle round."













Living space drop pod